Method Global:RegisterAllCreatureEvent [-] [+]

Registers a Creature event handler. It used AllCreatureScript so this don't need creature entry as a key.

enum AllCreatureEvents
{
    ALL_CREATURE_EVENT_ON_ADD                       = 1, // (event, creature)
    ALL_CREATURE_EVENT_ON_REMOVE                    = 2, // (event, creature)
    ALL_CREATURE_EVENT_ON_SELECT_LEVEL              = 3, // (event, creature_template, creature)
    ALL_CREATURE_EVENT_ON_BEFORE_SELECT_LEVEL       = 4, // (event, creature_template, creature, level) - Can return the new level
    ALL_CREATURE_EVENT_COUNT
};

Synopsis

RegisterAllCreatureEvent( event, function )

RegisterAllCreatureEvent( event, function, shots )

Arguments

number event

Event ID, refer to AllCreatureEvents above.

Valid numbers: integers from 0 to 4,294,967,295.

function function

Function to register.

number shots (0)

The number of times the function will be called, 0 means "always call this function".

Valid numbers: integers from 0 to 4,294,967,295.

Returns

Nothing.

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