Method SpellInfo:GetEffectValue [-] [+]
Retrieves the total value of a spell effect at the specified index.
Each spell can have up to 3 effects (indices 0, 1, 2). The value returned is the sum of BasePoints and DieSides for the specified effect.
For example, a HEAL_PCT effect with BasePoints = 9 and DieSides = 1 would return 10.
Synopsis
effectValue = SpellInfo:GetEffectValue( effectIndex )
Arguments
uint8 effectIndexThe index of the effect (0, 1, or 2).
Returns
int32 effectValueThe total value (BasePoints + DieSides), or 0 if the effect doesn't exist.